The official Unity MCP covers scenes and GameObjects. This covers the parts it doesn't: live economy, build bloat, and store rejections — the stuff that actually breaks a launch. One server, free, instead of four.
Built in one sitting to win a bet — whether an agent could actually drive Unity Gaming Services end-to-end. Turns out: yes.
I build MCP servers and agent infrastructure — not games. So this is a "felt cute, might delete later" repo. But it works, it's free, and someone might as well use it.
Free, MIT, no account. Point it at a Unity project — with UGS credentials you get all 15 tools; with just the project path you still get the 7 build and compliance tools.