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Model Context Protocol · Unity Gaming Services

Fifteen tools over a Unity project. One install.

The official Unity MCP covers scenes and GameObjects. This covers the parts it doesn't: live economy, build bloat, and store rejections — the stuff that actually breaks a launch. One server, free, instead of four.

agent → super_health_check
super_health_check totalSize.......... 247.3 MB duplicateGroups.... 4 hugeFiles.......... 2 (>10 MB) complianceErrors... 1 Android target SDK < 34 ugsConnected....... true next: run build_fix_imports, then re-check
Why this exists

Built in one sitting to win a bet — whether an agent could actually drive Unity Gaming Services end-to-end. Turns out: yes.

I build MCP servers and agent infrastructure — not games. So this is a "felt cute, might delete later" repo. But it works, it's free, and someone might as well use it.

The 15 tools

UGS LiveOps 8

ugs_get_project_info economy_list_catalog economy_create_currency economy_create_item economy_create_shop cloudsave_get_player_data cloudcode_list_modules cloudcode_deploy_module

Build & Ship 7

super_health_check build_get_last_report build_analyze_bloat build_fix_imports assets_find_orphans build_check_compliance
Install

Free, MIT, no account. Point it at a Unity project — with UGS credentials you get all 15 tools; with just the project path you still get the 7 build and compliance tools.

npx -y unity-super-mcp
{ "mcpServers": { "unity-super": { "command": "npx", "args": ["-y", "unity-super-mcp"], "env": { "UNITY_PROJECT_PATH": "/path/to/MyGame", "UNITY_PROJECT_ID": "your-project-id" } } } }